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Hitfilm express keyframe
Hitfilm express keyframe











hitfilm express keyframe
  1. Hitfilm express keyframe 1080p#
  2. Hitfilm express keyframe manual#
  3. Hitfilm express keyframe free#

Hitfilm express keyframe manual#

Auto Bezier will create automatically smooth curves, and if you make manual adjustments to the curve shape, then that turns those keyframes into manual beziers.

hitfilm express keyframe

Switching to Linear changes the animation to straight lines. This is a fancy phrase for how HitFilm gets from one keyframe to the next. Right-clicking on any of them brings up a menu from where you can change the spatial interpolation. As you can see, all those keyframes have now been selected. To change your keyframes at once, click on the Properties name in the list on the left, in this case, where it says Position. You can click and drag on these handles at the end of the solid lines to adjust the curvature, or if you prefer the movement to be along straight lines, you can adjust the type of animation. I just created three keyframes and then HitFilm handles the rest, and that is why they're called keyframes. In this case, there's no need to go into every frame and adjust the layer's position. Keyframes are a very quick and efficient way of creating animation because you only need to make a small number of adjustments to create the overall animation. The animation line is adjusted automatically, and a third keyframe is added. So you can really get the hang of how keyframes work, move the playhead to around the five seconds mark, then grab the layer in the viewer and move it up to the top of the screen. Now if you move the playhead around, you'll see the layer move from left to right over the course of those 10 seconds. Keyframes always appear on whichever frame the playhead is currently at. We also now have a second keyframe on the timeline, marking the layer's new position on this frame. Check out the dotted line which appears showing how the keyframes are connected. Now, scoot the playhead forward to say about 10 seconds in, and then drag the layer in the viewer over to the right. You'll see it go blue and a diamond shape will appear on the timeline, and that little diamond is your first keyframe and it marks that on that specific frame this is the position of the layer. In this case, I'll activate keyframing for the Position property by clicking the small gray circle. If you want to introduce animation, you need to activate keyframing for the relevant settings. Settings like these always start off static, which means that whatever you set them to will remain that way for the entire duration of the shot. Click the little arrow to open up the Transform controls. To make it move or animate, we need to use something called keyframes. It's very easy to grab the image in the viewer and slide it over to the left but it will now be on the left for the entire rest of the shot. As a simple first example, let's make this image move from left to right. Each layer has multiple property groups which you can use to order what the layer is doing. In the composite shot, you can view a lot more detail about your layers by clicking the small triangle to open it up. This creates a new layer specifically for that image. I'll now drag this onto the composite shot.

Hitfilm express keyframe free#

It doesn't matter what it is, so feel free to grab something of your own and add it to the Media panel. I'm going to import an image to work with. In a composite shot, it's slightly different in that each layer can only contain a single item. On the editor timeline, a track can contain multiple clips. Whereas the editor timeline is designed for relatively long projects, where you create a continuing sequence of lots of different clips to create your overall video, composite shots are designed primarily for creating individual shots. So what is a composite shot? They are not the same as the editor timeline. So being able to switch between them using tabs like in a web browser is really useful. You can create as many of these composite shots as you want. You can swap back to the editor timeline whenever you want by clicking the Editor tab. Leave all the other settings as they are and hit the OK button. Feel free to choose the template that best matches the kind of footage and projects that you're going to be working on.

Hitfilm express keyframe 1080p#

I'm going to change the name to Example, then select the 1080p Full HD 25 frames per second template. This opens up a window with lots of options, most of which are quite similar to the ones you'd choose when starting a new project. In the Media panel, click the New button. But this time, let's do something a little different. You know all about the editor timeline of course.













Hitfilm express keyframe